[149 damage]
- {2K, 2S} ou {214+S (Lv3)} ou {623+HS (Lv3)}, 5HS, FRC, dash ©S, JC j.K, j.S, JC dj.K, dj.D
Dano começado com 2K
[115 damage]
- {Throw, FRC} ou {623+HS (Lv2~3 - CH - oponente no ar)}, dash ©S, JC j.K, j.S, JC dj.K, dj.D
Dano começado com Throw
[184 damage]
- {j.HS (CH)} ou {5HS (CH), FRC} ou {6HS (CH), FRC} ou {5D (CH)}, dash+<qq botão> (Robo Dash), FD, dash ©S, JC j.K, j.S, JC dj.K, dj.D
Dano começado com j.HS
FD para cancelar a animação do Robo Dash
[124 damage]
- 236+S (Ground Missile - Lv2~3), dash ©S, 2P, ©S, 2S
[194 damage]
- air dash j.S, j.HS, land, 5P, 2HS, FRC, hj.S, hj.P, hj.D
[144 damage]
- 5K, ©S, 6HS (Lv2), FRC, dash ©S, (f)S, 6HS (Lv2), FRC, dash 5P, ©S, 2S
[173 damage] ~Dust Combo~
- 5D, {follow j.D}, JC j.P, j.D, j.236+S (Air Missile)
Dano com air Missile lv3
Para chars leves, ignorar o j.P
[245 damage]
- 5D, {follow j.D, j.S}, j.236+S (Air Missile lv3), j.236+S (Air Missile lv2)x4, double jump dj.K, dj.S, dj.HS
Com mais de 50% tension, fazer {j.236+S (Lv3), j.P, JC dj.S, dj.HS, dj.236+S (Lv3)}
[190 damage]
- (f)S (CH), 214+S (Lv3), 236236+S, 5P, ©S, 2D
Manter o overdrive até passar dos 80ºC
[307 damage]
- (f)S (CH), 214+S (Lv3), 5HS, dash ©S, JC j.K, j.S, j.P, JC j.D, j.236+D -> 9, j.S, JC dj.P, dj.D, {dj.236+S (Lv2)}x4
Temperatura > 80ºC


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